Three platforms generated approximately 98% of trading-card game revenue in Q3, with Courtyard accounting for nearly 58%. The sector includes digital trading tied to franchises such as Pokémon and One Piece.
Why it matters
The figures point to a market where revenue is concentrated among a small number of platforms. Courtyard’s share alone exceeds the combined share of all other providers implied by the top-three total.
Market impact
Concentration makes the sector’s overall revenue picture closely tied to the performance of a few platforms. Broader adoption of on-chain trading-card games may expand the market, but the Q3 figures show activity remains dominated by a small group.
Source: [source](https://webappcsdfedsssd.controller.bot/media/files/8336652911/AgACAgIAAxkBAAJWJmrQ80RGTzTVt0vXv8Hn20euBCPdAAKMIWsbtQABiUrizT5tzdjD4wEAAwIAA3kAAz0E?sig=16RavU1iu47woBymwB6Krb1dpYqZC_Pl8Rojv_K06S0)
Frequently asked questions
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What share of Q3 trading-card game revenue went to the top three platforms?
The top three platforms generated approximately 98% of total trading-card game revenue in Q3.
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How much revenue did Courtyard account for?
Courtyard accounted for nearly 58% of trading-card game revenue in Q3.
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Which major franchises are associated with the trading-card game market?
The market includes trading-card games associated with franchises such as Pokémon and One Piece.
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What does the Q3 revenue split indicate about the market?
Revenue was highly concentrated, with three platforms generating approximately 98% of the sector total.
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How much of Q3 sector revenue went to platforms outside the top three?
Approximately 2% of total trading-card game revenue came from platforms outside the top three.