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🔥BULLISH

TCG Revenue: Three Platforms Capture 98% in Q3

Courtyard alone took nearly 58%, leaving the market heavily dependent on one platform even as trading-card games draw on-chain activity.

Three platforms generated approximately 98% of trading-card game revenue in Q3, with Courtyard accounting for nearly 58%. The sector includes digital trading tied to franchises such as Pokémon and One Piece.

Why it matters

The figures point to a market where revenue is concentrated among a small number of platforms. Courtyard’s share alone exceeds the combined share of all other providers implied by the top-three total.

Market impact

Concentration makes the sector’s overall revenue picture closely tied to the performance of a few platforms. Broader adoption of on-chain trading-card games may expand the market, but the Q3 figures show activity remains dominated by a small group.

Source: [source](https://webappcsdfedsssd.controller.bot/media/files/8336652911/AgACAgIAAxkBAAJWJmrQ80RGTzTVt0vXv8Hn20euBCPdAAKMIWsbtQABiUrizT5tzdjD4wEAAwIAA3kAAz0E?sig=16RavU1iu47woBymwB6Krb1dpYqZC_Pl8Rojv_K06S0)

Frequently asked questions

  1. What share of Q3 trading-card game revenue went to the top three platforms?

    The top three platforms generated approximately 98% of total trading-card game revenue in Q3.

  2. How much revenue did Courtyard account for?

    Courtyard accounted for nearly 58% of trading-card game revenue in Q3.

  3. Which major franchises are associated with the trading-card game market?

    The market includes trading-card games associated with franchises such as Pokémon and One Piece.

  4. What does the Q3 revenue split indicate about the market?

    Revenue was highly concentrated, with three platforms generating approximately 98% of the sector total.

  5. How much of Q3 sector revenue went to platforms outside the top three?

    Approximately 2% of total trading-card game revenue came from platforms outside the top three.

Source attribution
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