On-chain trading card games generated $113 million in net revenue in Q3 2026, up 11.3% from the previous quarter and roughly 3x from Q3 2025. Polygon led with $65.9 million, followed by Solana at $45.7 million.
Why it matters
The figures point to continued growth in on-chain gaming revenue, with most of the reported total concentrated on two networks. The sector's year-over-year gain was substantially larger than its quarter-over-quarter increase.
Market impact
Polygon and Solana together accounted for approximately 94% of sector net revenue. Their combined lead makes activity on those networks central to the quarter's trading card game revenue picture.
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Frequently asked questions
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How much revenue did on-chain trading card games generate in Q3 2026?
The sector generated $113 million in net revenue in Q3 2026.
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How fast did sector revenue grow quarter over quarter?
Net revenue increased 11.3% from the previous quarter.
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How did Q3 2026 revenue compare with Q3 2025?
Q3 2026 revenue was roughly 3x the level recorded in Q3 2025.
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Which network generated the most trading card game revenue?
Polygon led with $65.9 million in net revenue, ahead of Solana's $45.7 million.
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What share of sector revenue came from Polygon and Solana combined?
Polygon and Solana together accounted for approximately 94% of total sector net revenue.