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🔥BULLISH

On-Chain Card Game Revenue Hits $113M in Q3 2026

Revenue nearly tripled year over year, while Polygon and Solana together captured about 94% of the sector total.

On-chain trading card games generated $113 million in net revenue in Q3 2026, up 11.3% from the previous quarter and roughly 3x from Q3 2025. Polygon led with $65.9 million, followed by Solana at $45.7 million.

Why it matters

The figures point to continued growth in on-chain gaming revenue, with most of the reported total concentrated on two networks. The sector's year-over-year gain was substantially larger than its quarter-over-quarter increase.

Market impact

Polygon and Solana together accounted for approximately 94% of sector net revenue. Their combined lead makes activity on those networks central to the quarter's trading card game revenue picture.

Source: [source](https://webappcsdfedsssd.controller.bot/media/files/8336652911/AgACAgIAAxkBAAJWF2rQ2p4Yz15nHEvcVbC-_dNORci_AAKPIWsbYkSISsaA1hzFg4NZAQADAgADeQADPQQ?sig=fQLz23q7ahnKNRnXQ-XGtETumnEnQZTP1ZyXpvUUQjA)

Related tokens
$SOL $POL

Frequently asked questions

  1. How much revenue did on-chain trading card games generate in Q3 2026?

    The sector generated $113 million in net revenue in Q3 2026.

  2. How fast did sector revenue grow quarter over quarter?

    Net revenue increased 11.3% from the previous quarter.

  3. How did Q3 2026 revenue compare with Q3 2025?

    Q3 2026 revenue was roughly 3x the level recorded in Q3 2025.

  4. Which network generated the most trading card game revenue?

    Polygon led with $65.9 million in net revenue, ahead of Solana's $45.7 million.

  5. What share of sector revenue came from Polygon and Solana combined?

    Polygon and Solana together accounted for approximately 94% of total sector net revenue.

Source attribution
Aggregated from Crypto Rank News · Verified · Last refreshed 54m ago
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